Jun 11, 2005, 11:43 PM // 23:43
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#2
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Krytan Explorer
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They start to flash when they're about to disappear.
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Jun 11, 2005, 11:44 PM // 23:44
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#3
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by eA-Zaku
They start to flash when they're about to disappear.
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He means like a little number that says how many seconds (I think)
And, yes, I would like that too
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Jun 11, 2005, 11:51 PM // 23:51
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#5
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by eA-Zaku
I'm not saying it's unnecessary or unhelpful, but truthfully, I don't want to see my nice enchantment/stance/condition icons uglified with a timer
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Make it a toggleable (sp?) option. That way, everyone gets what they want
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Jun 12, 2005, 12:29 AM // 00:29
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#7
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Academy Page
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The only reason I stated this is because every has different stats and therefore affect their enchantments differently. It'd be nice to know how long they last so we can get a strategy thought up ahead of time and make the most out of our enchantments. ^_^
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Jun 12, 2005, 01:06 AM // 01:06
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#8
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Ascalonian Squire
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Isn't there also items and such that give a chance to increase length of enchantment. How do you know if the length is increased unless there is a timer.
Even if there are not, it's a good idea
/sign
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Jun 12, 2005, 01:28 AM // 01:28
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#10
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Krytan Explorer
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Valid arguments. But the point I was trying to make (as a farmer who uses Zealot's fire) once you see Zealot's Fire become bold colored again, I think "Oh crap, 30 seconds left. If I can't finish this next mob maybe I should recast Zealot's Fire"
And maybe, just maybe, that's what ArenaNet wants? Because, I'm sure they had the foresight to know that a enchantment timer would have been nice.
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Jun 12, 2005, 01:42 AM // 01:42
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#11
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Wilds Pathfinder
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That's what I was pondering about as well (dealing with the lack of info being in part what constitutes player skill). A good healer knows exactly when her Healing Seed runs out, for instance, your example of Zealot's Fire is another clear one. But development time is finite - they could have designed the information to be deliberately limited as you suggest, but it's equally possible for them to have just focused on other things, which would leave this a valid suggestion for whenever they decide to investigate ways to improve the UI.
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Jun 12, 2005, 04:06 AM // 04:06
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#12
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Krytan Explorer
Join Date: May 2005
Location: Canada/Quebec
Guild: Silentum Altum
Profession: E/Mo
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Quote:
Originally Posted by ManadartheHealer
He means like a little number that says how many seconds (I think)
And, yes, I would like that too
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would be better the "recharge style" of skills
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Jun 12, 2005, 05:26 AM // 05:26
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#13
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by deathwearer
would be better the "recharge style" of skills
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That could work as well (if not better)
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Jun 12, 2005, 05:32 AM // 05:32
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#14
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Jungle Guide
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/signed
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Jun 12, 2005, 07:51 AM // 07:51
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#15
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Wilds Pathfinder
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Good idea.
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Jun 12, 2005, 08:11 AM // 08:11
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#16
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Academy Page
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Quote:
Originally Posted by deathwearer
would be better the "recharge style" of skills
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Yep, that's what I meant with "I'd like to suggest that they have a little effect similar to the cooldown for regular skills on your skill list where instead, it'll make a clockwise shadow as opposed to a clockwise lighting up."
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